[ESX/QbCore/Standalo

34.99 EUR

[ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1 [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1 [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1 [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1 [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1 [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1
  • [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1
  • [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1
  • [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1
  • [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1
  • [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1
  • [ESX/QbCore/Standalone] NoFace Adminmenu V2.0.1

Description

# Noface AdminMenu

**A complete, framework-agnostic admin menu for FiveM β€” ESX, QBCore, or Standalone, your choice, zero config required.**

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## Overview

NoFace AdminMenu is a full-featured administration suite built with a custom NUI interface (no third-party UI libraries), designed to run on **ESX Legacy**, **QBCore**, or even a **standalone** server with no framework at all. Everything is auto-detected on resource start: framework, inventory system, and database β€” you don't need to touch a single line of code to get it running.

Unlike most admin menus that hard-lock you into one framework or one inventory system, this resource ships with its own internal bridge layer. Whether your server runs `ox_inventory`, `qb-inventory`, `ps-inventory`, or the framework's built-in inventory, giving items, weapons, or ammo just works β€” the resource detects it automatically and adapts its calls accordingly.

## Key Features

### πŸ–₯️ Modern Custom UI

- Clean, dark "ops console" themed interface, built entirely in vanilla HTML/CSS/JS (no React/Vue bloat, fast to load, easy to re-skin)

- Fully responsive tabbed layout: Dashboard, Players, Items & Weapons, Vehicles, Teleport, Moderation, Self, Server Tools, and Settings

  • Built-in **multi-language support** (German, English, French out of the box) with a simple dictionary system for adding more languages

- Global branding customization (menu name, subtitle, accent color) β€” configurable live from the Settings tab by superadmins, no restart needed

### πŸ”‘ Flexible Permission System

- Group-based permission levels (e.g. Moderator / Admin / Superadmin) fully defined in the config

- Every single action has its own configurable minimum permission level β€” nothing is hardcoded

- Fail-safe by design: any action without an explicit permission entry is rejected by default

- Built-in rate-limiting per action to prevent spam/abuse from compromised accounts or manipulated clients

### πŸ‘€ Player Management

- Live player list with health, ping, job, and group info, searchable by name or ID

- Per-player actions: Goto, Bring, Heal, Revive, Kill, Slap, Freeze/Unfreeze, Spectate

- Detailed player inspector: cash, bank, full inventory, and equipped weapons

- Open character creator / clothing shop for any player (auto-detects illenium-appearance, fivem-appearance, codem-appearance, tgiann-clothing, qb-appearance, esx_skin, esx_identity, qb-clothing, qb-multicharacter)

### πŸŽ’ Items, Weapons & Economy

- Give items, weapons (with custom ammo), and separate ammo items (ox_inventory)

- Remove single weapons or wipe a player's entire loadout

- Clear a player's full inventory

- Set or add money to any account the framework exposes (cash/bank/black money/crypto, etc.)

- Create and manage jobs and job grades directly from the UI β€” automatically registered into ESX.Jobs / QBCore.Shared.Jobs at runtime, no server restart required

- Set a player's job or framework permission group on the fly

### πŸš— Vehicle Tools

- Spawn any vehicle from a categorized, filterable list or by free-text model name β€” spawned server-side (OneSync safe, no despawning)

- Repair, max-tune, flip, or clean the vehicle you're currently in

- Delete vehicles in a radius or wipe all empty vehicles server-wide

  • **Give a vehicle permanently to a player's garage** β€” writes directly into your framework's real vehicle ownership tables (`owned_vehicles` for ESX, `player_vehicles` for QBCore), with automatic unique plate generation and full compatibility with popular garage scripts (qb-garages, jg-advancedgarages, cd_garage, wasabi_garage, and more)

### 🌍 Teleport

- Manual XYZ teleport, "use my current position", or "use my waypoint"

- Fully configurable list of preset locations (airport, banks, casino, custom MLOs, etc.)

### βš–οΈ Moderation Suite

- Kick and warn players with logged reasons

- Ban online players or offline players by Rockstar License, with configurable preset durations or permanent bans

- Full ban list view with active/expired status and one-click unban

  • **Admin-Jail**: lock a player in a configurable holding cell for a set duration (or indefinitely) β€” survives reconnects and server restarts, can't be escaped by relogging

### 🦸 Self / Character Tools

- Godmode, Invisibility, Superjump, Fastrun, ESP (nametags), Noclip (with mouse-wheel adjustable speed, persisted per admin)

- All toggle states are remembered per-admin and automatically restored after a reconnect or server restart

- Quick suicide/respawn shortcut

### πŸ› οΈ Server Tools

- Broadcast announcements to all players

- Change weather and time (with time-freeze option)

- Restart any other resource safely from the UI (with built-in protection against restarting the admin menu itself)

### πŸ—„οΈ Database & Persistence

- Auto-detects `oxmysql` β€” if present, bans, admin-jail, jobs, and job grades are stored persistently in dedicated MySQL tables, created automatically on first start

- If no database is found, bans and admin-jail transparently fall back to JSON file storage β€” nothing breaks, nothing crashes

- Branding and per-admin preferences (language, toggle states) are always stored in lightweight JSON files for maximum reliability and zero database dependency on that layer

### πŸ” Security & Reliability

- Full input validation and sanitization on every server event (target IDs, numeric ranges, resource names, ban durations, etc.)

- SQL injection protection via parameterized queries throughout

- Every risky operation is wrapped in error handling so a single bad call can never crash your server

- Discord webhook logging support for moderation and admin actions (optional)

## Compatibility

| Component | Supported |

|---|---|

| Framework | ESX Legacy, QBCore, or none (Standalone) |

| Inventory | ox_inventory, qb-inventory, ps-inventory, or framework default |

| Database | oxmysql (optional β€” JSON fallback always available) |

| Garage scripts | qb-garages, jg-advancedgarages, cd_garage, wasabi_garage, and any script reading standard `owned_vehicles` / `player_vehicles` tables |

No dependency is hard-required except the game itself β€” the resource degrades gracefully at every layer.

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*NoFace AdminMenu β€” one admin menu, every framework.*